Making got cheap
Making got cheap. Keeping one plan didn't. Every coding agent a team adds is another writer with its own memory. Each one plans inside its own session, and the plan ends when the session does. The backlog still thinks one person works at a time. We don't think smarter agents fix that on their own. A shared session makes one chat multiplayer. Enforced rules make the team multiplayer. Ophanimus is where those rules live. We call it an execution graph: the dependency graph of work that people and their coding agents execute against. It knows who holds each task, what is ready, what is blocked, and why the order changed. It enforces the rules and runs none of the work itself. A tracker records the work after people do it. An execution graph governs the work as it happens, so the reason for a change is written when the decision is made, not reconstructed a quarter later. What that gives a team: • One plan for people and coding agents. Agents write to it as they work, from inside the editor. • Who holds what, what is blocked, and who can unblock the team. • Same work, your order. Each person sees the next task they can move with purpose. • Skip or defer a task and the reason stays with it. • Change direction without thrash, and capture what you find mid-task without leaving the agent. Orchestrators run agents. Ophanimus sits under the work itself. The system sees the connections. You choose the direction. Move like a solo dev. Ship like a team. Early access by waitlist. The installer isn't public yet: https://ophanimus.com